This work sample includes excerpts and performance documentation from Flatsitter's previously completed work, SAFE WOR(L)D. Due to the nature of the technology, there are some challenges conveying the work outside of the VR headset. All components that look stereoscopic are the two images that seamlessly feed into the 360 experience. Surround sounds are also heard within headsets during the performance and are a combination of live performance and real-time sounds created through the 360 environment Flatsitter designs in Unity (Game design platform).